Banana Kick
A casino game-catalogue website with category navigation, provider discovery, collections and promotions.
View the screens- Project scope
- Catalogue UX/UI · Responsive design · Interface development
- Project contact
- Olga Bezkrovna
- Design files
- View in Figma
About the project
Banana Kick is built around finding a game in a large catalogue. We designed desktop and mobile navigation, game-card grids, provider discovery and promotional sections, and developed the catalogue front-end. Yellow controls give the dark interface a recognisable point of focus.
- Design
- Game-catalogue structure, desktop and mobile navigation, provider discovery, card layouts and promotions.
- Front-end
- Responsive front-end development for the catalogue website.
Explore the desktop catalogue
Game collections, providers and promotional content use a shared dark interface with yellow navigation and clear section groups.
The mobile catalogue
Compact navigation introduces the first game collections. Provider groups and featured content follow in a vertical sequence, with promotional cards and activity grouped below.
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