PolPick
A mobile prediction-game interface with onboarding, round states, multiplayer modes and player progression.
View the screens- Project scope
- Game UX/UI · Mobile interfaces · Interface development
- Project contact
- Tung Chan
- Design files
- View in Figma
About the project
PolPick is a dinosaur-themed mobile prediction game. We designed the path from mode selection into chart-based rounds, with separate selection, active and result states, then extended the experience to quests, rewards, rankings and profiles. Our development scope covered these mobile interfaces.
- Design
- Onboarding, mode selection, prediction-round states, multiplayer entry, quests, rewards, rankings and profiles.
- Front-end
- Front-end development for the mobile gameplay and account interfaces.
Introducing the experience
A welcome overlay and two mode-entry screens establish the character-led visual world, primary actions and persistent mobile navigation.
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One round, three states
The prediction screen moves from an active countdown to a round in progress, then a result overlay. Chart feedback and control states distinguish each stage.
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Progress around the game
Quest cards show available actions and retry feedback. A reward wheel, leaderboard and profile history extend the same navigation and card language beyond each round.
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